The Olympics choose the most frosty military dictatorship ever as their host country, even though their government is violently opposed to it. Their military chooses to retaliate against the Olympics by unleashing the most powerful bioweapons on the participants. The Olympics officials fight back by shutting down the country’s defense systems, but too late. The bioweapons nearly destroy the country, forcing the government to unleash some more bioweapons to tackle the ones they initially released, and are now at war with themselves. Through all this mayhem, the games continue on with the surviving participants. There are no rules. The participants are even allowed to kill each other, and some even play for the mafia fixing the matches (oddly, this is the only thing that’s illegal).
This is Redline.
It is the galaxy’s deadliest illegal auto-racing event that is held every five years in a secret location. This year, the racers are to compete on Roboworld, a supreme militarized planet ruled by cyborgs. Roboworld are patently unwelcoming and intend to kill all the racers if they choose to compete on their planet. But the Redliners are unfazed by the threat, and are out to have unmufflered fun. The government unleash a powerful bioweapon named Funky Boy on the racers, but it also destroys much of Roboworld and the surrounding planets. They then unleash a cyborg-Colonel-monster to counter their own Funky boy, causing more destruction! The racers continue through the mayhem, the audience continues to bet on the racers, and the mafia continues to fix the match. The racers whip out all sorts of powerful doohickeys and pull every trick in the book to hoodwink their competition.
By the end of the movie, the plot about the government blows up and fizzles on its own. It is as if they just meant to dramatically self-destruct themselves for no reason, while the people from other planets whoop it up on their turf through the whole skirmish, like the explosions around them are party confetti!
It is a bizarrely entertaining movie, with not a dull moment in it, and not a frame that looks unexceptional! There is a bricolage of many artistic styles whisked into one creative alloy; like a necklace with diamonds, Froot Loops and plastic beads. When you catch someone wearing it, you don’t ask why... unless you want to jack your happiness.
(I recommend watching it in Japanese with English subtitles)
September 2013 Filed in: Videos
Some of Art is about making us either experience or overlook the contradictory nature of human imagination; that it is boundless, but boundless within its limits. For instance, when a blind person imagines color or a deaf person imagines melody, their mind’s eye fails to capture what their senses have not experienced; likewise, sighted and hearing people fail to find the vocabulary needed to describe color and melody to them. Our imagination is ostensibly limited when it comes to translating our literal world for those who don’t perceive it the same way as us. But, when we attempt to overcome this limitation by transforming the literal to nonliteral, we consciously enter creative space. We are persuaded by the boundlessness of imagination, and the possibility that the blind and the deaf can appreciate color and melody!
I think of all art forms the same way as I do our many senses. Each art form has singular, non-replicable qualities, same as each of our senses. And when we appreciate an art form using other art forms, we do so the same way that a blind person appreciates color using his other capacities. Consider a realistic painting of a sculpture. Even at its realistic best, it is still a painting, and not a sculpture. Its textures and temperatures have been replaced by something alien; the three-dimensional cold marble stone is now a flat oil on canvas. But, the sculpture as the painting adds a new dimension to its existence, that can only be appreciated when we contemplate why a realistic painting of a sculpture was made to begin with!
Of all art forms, I think of cinema as the one with superpowers. Because, it comes closest to sincerely reproducing other art forms, while making it near impossible for other art forms to reproduce it! For instance, when one watches a recording of a stage drama, a musical performance, or a dance recital, there is little information lost between watching the actual event and the recording on screen. When one scans each page in a book, and plays them on screen page by page, they are able to access its content just as in a book. The only things lost in these experiences are the intrinsic qualities, like the ambience of the theatre, the experience of dressing up for the event, the smell of the book, and the foibles peculiar to the medium such as dog-earing pages, or holding the chapter’s end page while reading!
But, most of our obsession and creative challenge with cinema is not with reproducing another art form, but overcoming reproduction, and taking advantage of the unique qualities of the medium that make it different from the other art forms. Every art form has special qualities that cannot be replicated into another medium. Those qualities are best perceived in the interpretative space, where the narrative is either fragile and does not provide the basis for the piece; or where it moves away from the recognizable world. Cinema is the only art form where one can truly reside in both the traditional and the interpretative narrative spaces at once; and the world can be both recognizable and alien. It is truly free of being realistic, and even when it depicts reality, it is not dependent on the chronological order of the story or the relative values of duration. One can travel any length of time and distance as quickly or as slowly as they choose! One can reproduce the world of their subconscious, their dreams, their thought processes, not truthfully, but sincerely; like Michel Gondry.
His work is on a different register, but it still feels familiar; like he means to express actual functioning of thought, or use his illusory world to explain the real world. He manipulates reality and shows us something visceral using a cinematic vocabulary that cannot be translated. But, it speaks to us personally and reverberates through our sensations, so that everything about this world that makes up our reality is on a new trajectory. In his world, people can inhabit many time-spaces at once, they can choose their own speed of movement, get lost in their imagination, liberate what is repressed, fall through different rabbit holes to new worlds and new scenes, and mingle the known with the unknown. It is oneiric, mimetic, self-evident and revelatory all at once. His work is inspired by dreams and music, it is made of rhythmic images, and celebrates the spectacular power of fragments and cinematic continuity.
Canudo thought of cinema as "a painting and a sculpture developing in time, as in music and poetry, which realize themselves by transforming air into rhythm for the duration of their execution". That’s what I think of Gondry’s music videos.
Growing up, my grandparents' houses saw an influx of guests of the feline variety. Owing to them, the cats developed a taste for milk and a wholesome vegetarian diet; they found safe nooks in our cupboards to give birth to their young, and lots of corridors and stairways to play in; but most of all they experienced the freedom to wander as much and as far as they pleased. Whenever they disappeared, we would puzzle over their mysterious furloughs; never doubting that they would return. They always came back looking as happily zonked as one does after a long vacation. Cats confidently take on predators large and small. I have seen them terrorize dogs and monkeys twice their size; and within their own kind, there are quick to establish a pecking order and territorial divisions, even though the queens are happy to nurse anothers' young, and will work together to move all young away from the toms and other predators. Home is where they came to recuperate from wandering, to snuggle in their hiding places, to show off their nifty feats, to add an air of mystery to our lives and make us fall in love with the unfathomable! They taught me many valuable lessons; such as that you can lick every inch of your body; twirl down from great heights, and still land on your feet with grace and style… if you speak Meow.
A researcher at the University of Illinois spent close to two years observing the lives of 42 stray and pet cats, and found that on average an unowned cat covers about 388 acres of land. In fact, one particular wild cat covered 1359 acres (2.1 sq. miles) and travelled through urban and rural areas, fields, forests, and manicured lawns, and places overrun by wild predatory animals.
The pet cats on the other hand, were found to travel up to 5 acres of area around their houses, which is still a lot of area given that their travel pursuit is mostly driven by wanderlust and not necessity, and that they somehow manage this distance in spite of being asleep or in low activity 80-90% of the time. The unowned cats too are active only 38% of the time.
Despite covering a lot of ground, changing travel patterns seasonally, learning to share space with other species, cats are highly territorial. Two of the leading causes of cat deaths in that study were fights with other cats and diseases (from both cats and other wildlife)! Pet cats were surprisingly found to have a disproportionately more damaging effect on wildlife than unowned cats. (Another article).
Although cats love wandering, because they are territorial, they are in so many ways homebodies, more so than us. We can literally pick up our pieces and move on, but cats find our constant aspiration to be upwardly mobile very distressing. As soon as we move houses, our cats run back to our old house. They have a strong homing instinct that enables them to find their place of comfort, and we are not it.
Among other things, A Cat in Paris does well to remind us of this characteristic of cats. They are homebodies with wanderlust and a persistent itch for adventure. The film has a vibrant hand-drawn storybook-like feel to it, with many wonderful noir elements; but the biggest draw for me is that it evokes nostalgia. The storyline is slightly under-developed, but there's enough substance in there to inspire you to add your own depth to it, if you like.
I also recommend TS Eliot's delightful book of cat poems: Old Possum's Book of Practical Cats, which I read right after I watched the movie. More on this some day!
The filmmaker, Patrick Jean says Simpsons is his main inspiration for this film. Oil is the new beer!
Also see his other films on his website. My favorite is Pixels, which is being adapted by Sony Pictures/Columbia for the big screen; it's a much awaited film for those of us born in the 8-bit era.
April 2013 Filed in: Videos
Wired has a three-part interview with William Gibson where he talks about a whole lot of things, from how sci-fi speculations about reality are almost always wrong (and how that's a good thing); to the pointless pleasure of learning how to fix antique watches; and the global spread of punk rock in the pre-internet era. Every time I read his interviews (here's another), he kindles my enthusiasm to pursue a hobby, and know a lot about one thing (anything), and at least something about everything. His conversations are always fascinating and can sustain in many living rooms.
In some ways, he shapes some of what I appreciate in popular and counter culture. Like him, I see science-fiction as being rooted in reality; and even when it is not, I like working out at what point it veers off from reality and takes an imaginary, somewhat realistic alternate path; and then I wonder what our lives might have been like if we had taken that path. Sometimes, we correctly speculate a future phenomenon (example 1, example 2), but may not be able to accurately predict the means we used to arrive at that phenomenon, because they don't always follow a linear path or happen by intention. It's like we choose a different right, from many possible rights! And then, even if some of the rights ultimately lead to the same end, the manner in which they do it becomes important and critical to determining the course of the future. It's like how Acetaminophen (paracetamol) and Ibuprofen both relieve pain, but they have two very different mechanisms of action, where in one sends a message to our hypothalamus and increases our threshold to pain, and the other inhibits the release of hormones (prostaglandins) that trigger pain, and encourages endorphins to flow freely and relieve pain. They therefore come with different side effects, which you want to keep in mind when you decide which one might suit your physical makeup. Likewise, the means to arriving at a phenomenon comes with its set of contingent properties, and they in turn trigger other actions, thereby unfolding many new paths that the future can possibly take off in.
Science fiction writers don't usually look to be accurate in their speculation, as much as imagine another reality, with a willingness to entertain the possibility of the impossible (eg: time travel, parallel universes, gene therapy, advanced AI, etc). However, nine times out of ten, my quest to figure out what is real, what will be real, what is speculative, and what is completely made up, ends up revealing how much more outlandish our reality is in comparison with some of the most outlandish science fiction there is! Few authors manage to break away from what has already been done and create new imaginary worlds. On the flip side, few outlandish things in reality seldom reveal themselves to us immediately, and when they do, they don't seem far out anymore. One such example in our real life is virtual reality, our more intangible counterpart-reality, which has allowed us to experience many realistic interactions and other benefits, and sometimes more realistic than in our physical world, but, it still ceases to be considered palpably real. It has a non-real, fictional component to it that is dependent on our imagination, and is therefore cheated of legitimacy. At the same time, it is so useful that we just can't wish it away.
I think of the virtual world's palpability as being analogous to Aerogel, or frozen smoke; the ultralight solid that is 96% air, and so light that if you hold it in your hand, you can barely see it or feel it. When you put a flower on top of the aerogel, the flower appears to have levitated; and if you suspend the aerogel over burner, with the flower on top of it, the flower won't go up in smoke and appears to defy nature! It supports 4000 times its weight, can withstand a direct blast from two pounds of dynamite;
There were online communities, and virtual worlds forty years before people began to reckon with Facebook and Second Life, and speculate how virtual worlds are affecting our lives. Even in the 1970s, people interacted with each other in fictitious worlds, each with their own subculture driven by both players' imaginations and evolving conventions that became solidified as more worlds evolved and more people became invested in them. But, before the mass of millions caught on to it and it was only limited to a mass of thousands, it became more popular in science fiction, so much that many believed it to be a speculation of the future. Even today, we think of virtual worlds as a present-day phenomenon that's still in its early stages, and are trying to understand how it might impact our life. And now this is reality because we don't know any other reality, and because it is a multiple-reality that we don't fully understand, we have extended our existentialist philosophies and world views to it.
In real life, there is a line between work and play that is clearly defined. Unless you are a sportsperson or an entertainer, and in fact, even if you are a sportsperson or an entertainer, a game is not the centre of your existence. However, in the virtual world the line between work and play is imaginary. Notwithstanding our biological needs, we can do almost everything in the virtual world that we can in the physical world, except here all real life implications happen under the pretext of a game, but can impact our lives just as they do in the physical world! We can run businesses that can make or break our economy, enroll in school, join a religious cult, socialize and play. The metaphorical game of life in the physical world is literally the game of life in the virtual world.
Summer Wars depicts how seamlessly integrated the virtual and real worlds have become. It is a visually explosive fictional drama based on reality. Every frame is like a spectacular painting, and it is only in that that it differs from reality; Such eye-candy is unfortunately in short supply in both our real and virtual worlds, but I can speculate that this caliber of aesthetic will soon take over at least our virtual world, for real.
It said on the FMX 2013 website that the motto this year is "lean, smart and agile". Tee hee.
David Attenborough believes that TV naturalists could become extinct and be replaced by YouTube amateurs. That made me wonder what 18th and 19th century naturalist explorers might have thought of the very idea of a TV naturalist!
While I enjoy Attenborough 60 Years in the Wild this weekend, I leave you with this Guillermo García Carsí's pilot for a spoof series on creatures doomed to extinction. Even Attenborough might enjoy Doomed.
You can see some clips from Attenborough's 60 years series on their official website , and maybe that will tempt you to buy the full copy.